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DirectX 11 - Graphics Project
GitHub
Reflective Report
ROLE
Graphics Programmer
DESCRIPTION
I improved a basic DirectX framework by implementing the graphics rendering component of a generic physics-based application where users can operate in an interactive 3D environment. The project allows for loading, rendering and controlling models forming the manipulable assets included in the 3D environment.
YEAR
2023
GENRE
Simulation
PLATFORM
PC


Showcase
Features
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Texture Mapping
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Specular Mapping
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Model Loading
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Cameras
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OOP Class Design
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Phong Shading Per Pixel
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Depth Buffering
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Loading light values through external file
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Fog
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Transparency
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Skybox
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Local illumination model
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