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DirectX 11 - Graphics Project

GitHub

Reflective Report

ROLE

Graphics Programmer

DESCRIPTION

I improved a basic DirectX framework by implementing the graphics rendering component of a generic physics-based application where users can operate in an interactive 3D environment. The project allows for loading, rendering and controlling models forming the manipulable assets included in the 3D environment.

YEAR

2023

GENRE

Simulation

PLATFORM

PC

Showcase

Features

  • Texture Mapping​

  • Specular Mapping

  • Model Loading

  • Cameras

  • OOP Class Design

  • Phong Shading Per Pixel

  • Depth Buffering

  • Loading light values through external file

  • Fog

  • Transparency

  • Skybox

  • Local illumination model

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