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Operation 6.25.16

Design Document

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ROLE

Technical Designer 

DESCRIPTION

I worked on this game as my Final Year Project, I was able to explore many systems within Unreal Engine 5, which helped me create this Survival Horror experience.  As this was a solo project, I worked on all the aspects in this game including AI, Player Character, Pickups, Ladder System, Knockdowns System , Weapon System. 

YEAR

2024

GENRE

Survival Horror

PLATFORM

PC

Playthrough

Features & Mechanics Implemented 

Player Character

Weapon System

Enemy AI

  • Third Person Movement

  • Sprinting

  • Crouching

  • Mantling

  • Knockdowns

  • OOP Oriented Design

  • Aiming

  • Reloading

  • Shooting

  • Swapping weapons

  • Ammo

  • OOP Oriented Design

  • Basic Enemy 

  • Ranged Enemy 

  • Sword Enemy 

  • Boss Enemy

Misc

  • Health System 

  • Procedural Ladder System

  • Pickups

  • Doors and Triggers

  • UI

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