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Super Dino Escape

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ROLE

Junior Technical Designer | Collab Project

DESCRIPTION

I worked on Super Dino Escape as a Junior Technical Designer with fellow students at Staffordshire University. I was able to create functionality for the Player Character, Battery and Power System, Traps, Puzzle systems. I took the role of a "VFX Artist" nearing the end of the development period as the game needed polish and created many particle systems using Niagara Particle System in Unreal Engine 5. 

YEAR

2023

GENRE

3D Platformer

PLATFORM

PC

Trailer

Features & Mechanics Implemented

Mechanics

VFX

  • Batteries and Power 

  • Moving Platforms

  • Rotating Platforms

  • Jump Pads

  • Power Gates - Actors that gets "Powered" by batteries

  • Crocodile Traps

  • Hamster Tubes - Traversal Mechanic

  • Glue Trap 

  • Turrets & Triggers

  • Planetarium Puzzle

  • Wall Climb Mechanic For Player

  • Wall Jump Mechanic For Player

  • Projectile Spawner

  • Sensitivity Implementation

  • Colour Blind Modes Implementation

  • Ground Pound Explosion

  • Tongue Hit Effect - Smoke

  • Lava Particles 

  • Lava Projectile Explosion

  • Lava Dripping

  • Volcano Smoke

  • Lava Platform Burst 

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